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Consumer spending on video games rises to $28.9 billion for the first half of 2021

Consumer spending on video game hardware, software and accessories rose to $28.9 billion for the first half of 2021, up 15% from the same time last year, according to the NPD group.

Why it matters: The easing of pandemic-related lockdowns in the U.S. hasn't stopped the boom in gaming, which began with the onset of COVID-19 last year.


  • If anything, the pandemic is now holding back hardware spending, as console manufacturing, impacted by supply chain disruptions, is keeping supply well short of demand.

By the numbers:

  • The Nintendo Switch led in unit and dollar sales for the first half, according to NPD, which doesn’t release specific tallies.
  • For June, the Switch sold the most units, but the more expensive and newer Xbox Series X and S consoles combined led in dollar sales.
  • NPD's June software chart, tracked by revenue, was topped by "Ratchet & Clank: Rift Apart." Notably, a free "Pirates of the Caribbean"-themed update to Xbox's "Sea of Thieves" bumped the 2018 game from No. 36 in May to No. 20 in June.

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"No words to describe the tragic loss": Remembering the victims of the Surfside condo collapse

They were mothers, fathers, grandparents, newlyweds and young daughters. The victims identified so far from the Surfside condo collapse are being remembered by family and friends as "very dedicated," "super mom" and a "silent warrior."

The big picture: As of Thursday, 16 of the 18 confirmed victims have been identified. At least 145 people remain unaccounted for.

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