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I am the second

PS5 hit-maker rethinks game difficulty

The creators of the PlayStation 5 hit "Ratchet & Clank: Rift Apart" jettisoned old ideas about game difficulty — and even made a previously "unthinkable" design decision — to help players get through their new game, its creators told Axios in an exclusive interview.

Why it matters: Some game designers are rethinking the virtues of making a challenging game vs. those of making games that more people can get through.

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