13 July 2021
The U.S. gaming population is slightly more male and less racially diverse than the country as a whole, but it's also growing, according to new data released Tuesday by the industry's leading trade group.
Why it matters: The annual Entertainment Software Association survey addressed the question of who plays games in America with an answer that gradually — with notable exceptions — is becoming "most people."
- The survey of 4,000 Americans age 18 and up considers gaming broadly, looking at players and gaming of all types, from kids to seniors, people playing on tablets, consoles and PCs. (Read the full report.)
- The ESA says the poll was conducted with a margin of error of 1.55%.
More gamers: The ESA pegs the overall gaming population in the U.S. at 227 million, up from 214 million last year.
- The average age of the American gamer is 31 (80% over 18).
Gamers are still mostly men: 45% of gamers identify as female, 55% as male, according to the ESA, which appears to have only offered binary choices.
- That compares to 51% of Americans identifying as female, according to U.S. Census estimates for 2019, the most recent year available.
People of color also appear to be under-represented: 73% of ESA respondents said they are white, 9% Hispanic, 8% Black, and 6% Asian.
- The Census estimates for America overall are 19% Hispanic, 13% Black and 6% Asian.
- The difference can be attributed to myriad factors, including gatekeeping, representation, and the class divides that keep gaming, a fairly expensive pastime, out of the hands of many.
- Just the presence of that breakdown, a first for the ESA's annual reports, is a breakthrough. Of the addition, ESA chief Stanley Pierre-Louis told Axios, "Our report seeks to recognize and quantify the level of engagement by diverse consumers."
The impact of COVID seems most apparent in the ESA's numbers about gaming with others:
- 77% of gamers play with others every week, up from 65% the year prior.
- 74% of parents play with gamers with their children, up from 55% the year prior.
The bottom line: The ESA's findings show a more diverse player base that at least nudges against the stereotype of the gamer as a young white man.
- "The video game industry is deeply invested in continuing to expand our player base by making games more accessible and reflective of all," Pierre-Louis said, "as evidenced by various diversity efforts across the industry."
Transcripts show George Floyd told police "I can't breathe" over 20 times
Section2Newly released transcripts of bodycam footage from the Minneapolis Police Department show that George Floyd told officers he could not breathe more than 20 times in the moments leading up to his death.
Why it matters: Floyd's killing sparked a national wave of Black Lives Matter protests and an ongoing reckoning over systemic racism in the United States. The transcripts "offer one the most thorough and dramatic accounts" before Floyd's death, The New York Times writes.
The state of play: The transcripts were released as former officer Thomas Lane seeks to have the charges that he aided in Floyd's death thrown out in court, per the Times. He is one of four officers who have been charged.
- The filings also include a 60-page transcript of an interview with Lane. He said he "felt maybe that something was going on" when asked if he believed that Floyd was having a medical emergency at the time.
What the transcripts say:
- Floyd told the officers he was claustrophobic as they tried to get him into the squad car.
- The transcripts also show Floyd saying, "Momma, I love you. Tell my kids I love them. I'm dead."
- Former officer Derek Chauvin, who had his knee on Floyd's neck for over eight minutes, told Floyd, "Then stop talking, stop yelling, it takes a heck of a lot of oxygen to talk."
Read the transcripts via DocumentCloud.